import { _decorator, Component, Layers, Node, resources, Sprite, SpriteFrame, UITransform } from 'cc';
const { ccclass, property } = _decorator;

import Levels from '../../Levels';
import { createUINode, randomByRange } from '../Utils';
import { TileManager } from './TileManager';
import { DataManager } from '../../Runtime/DataManager';
import ResourcesManager from '../../Runtime/ResourceManager';


@ccclass('TileMapManager')
export class TileMapManager extends Component {

    async init() {
        const spriteFrames = await ResourcesManager.Instance.loadRes('texture/tile/tile');
        const { mapInfo } = DataManager.Instance;
        DataManager.Instance.tileInfo = [];
        for (let i = 0; i < mapInfo.length; i++) {
            const column = mapInfo[i];
            DataManager.Instance.tileInfo[i] = [];
            for (let j = 0; j < column.length; j++) {
                const item = column[j];
                if (item.src === null || item.type === null) {
                    continue;
                };

                let number = item.src;
                if ((number === 1 || number === 5 || number === 9) && i % 2 === 0 && j % 2 === 0) {
                    number += randomByRange(0, 4);
                }

                const node = createUINode(`tile (${item.src})`, this.node);
                const imgSrc = `tile (${number})`;
                const spriteFrame = spriteFrames.find(v => v.name === imgSrc) || spriteFrames[0];

                const tileManager = node.addComponent(TileManager);

                const type = item.type;
                tileManager.init(type, spriteFrame, i, j);
                DataManager.Instance.tileInfo[i][j] = tileManager;


            }
        }

    }


    start() {

    }

    update(deltaTime: number) {

    }
}


